Class_name = "CBatchExplosion"
object_name = "HE_037mm_685g_13g_ground"

//  50    3,7 cn Pzgr. 39   Flak 36,   =13,   0.685,  37.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_20-100g_ground.epl"
visualradius=6
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Ground_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=1.5				//   
AnimationTime=1.5			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=5.0	//    ,   
TNT_equ=0.013	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	1,698,	0,1397
ArmorFoug=0.6,-1,			0,371
ArmorFoug=1.1,-1,			0,119
ArmorFoug=1.7,-1,			0,50

//  
ShrapnelQuantity=31
FragmentMass=0.0086
//  : , ,  (,   )
ArmorShr=0.0,323,	4,45,	3,112,	0,180
ArmorShr=5.0,302,			3,39,	0,157